How a project is built

We first agree one product in the browser: you see the quality of the future site before the rest is built.

  1. 1

    Brief and materials

    What you sell, who buys it, where it will be shown. We list what exists — CAD files, photos, samples, print files — and what is missing.

  2. 2

    Art direction

    References, light, palette and a storyboard of the key shots. Each chapter of the scene has a job: show a property of the product.

  3. 3

    One product to agree on

    We build one product and show it in the browser: wide shot, profile, close-up, rotation and phone. You approve the level, then we continue.

  4. 4

    Scene and site

    Scroll chapters, rotation, variants, zoom, mobile compositions and a full no-3D mode with renders of the same model.

  5. 5

    Integration

    Catalogue and variant data, links to the shop, enquiry delivery to email, messenger or CRM.

  6. 6

    Checks and handover

    We check loading, controls and accessibility on different devices and hand over source files and documentation as agreed in the project terms.

What you receive

  • The site or an embeddable 3D viewer
  • An agreed set of models and materials, optimised for the web
  • The variants and interactions agreed for the project
  • Adaptation to phones, tablets and computers
  • Agreed integrations and a short guide to adding products
  • Source files and documentation as agreed in the project terms

How the scope is agreed

  • Number of models and variants
  • Depth of interaction: viewer, story, configurator, tour
  • Pages and languages
  • How the content is updated
  • Integrations: shop, catalogue, CRM, booking
  • Support after launch

Have a product that should be seen from every side?

Tell us what you sell and where it should be shown. We reply with a proposed scope.

Discuss a project